Vampire Supernatural Template
Attributes Add 2 to Primary, Add 1 to Secondary
Abilities Add 2 to Primary, Add 2 to Secondary (note: you can choose Vampire / Sect Specific abilities now
- Anarch: Add 1 to primary, Add 1 to Secondary
- Cam & Anarch: Choose 3 Disciplines 2 must be in clan
- Sabbat: Chooses 4 Disciplines 2 must be in clan
note: If out of clan is chosen it can not be a clan specific Discipline.
- Cam: +5 Vampire Specific Merits
- Sabbat: No Bonus, Sabbat cannot Start with Mortal Influences based Merits.
- Anarch: +5 Bonus Merit points
Sabbat: May begin on a Path that is not Humanity. Either way the Sabbat inductions will strip up to two levels of Morality. At this point the ST/Player will roll to see if they gained a derangement for each level lost.
Morality: 6 = Path of humanity, Path of harmony, Path of Honorable accord.
Morality: 5 = all other paths.
Each level lost = 5 XP to be spent at creation, each Derangement gained is 3XP
It is players option as to how much they will loose or they can make a roll for it and see if they loose anything or gain any mental disorders.
Cam and anarchs: you have the option of lowering your humanity by 1 and gaining a derangement but you cannot start on a path.
Indies: if they choose a path they must lower their morality by 1 for 5 xp but a derangement is optional.
- Background Generation: Is now a Merit buy it up as such, all kindred start with 1 level of Generation. Chart is bellow.
Clan Weakness Record the clans weakness they are the same as they were in OWoD. (dice system chances is all)
X= Times New Rate.
Attribute New dots x 5
Skill New dots x 3
Skill Specialty 3
Clan or Bloodline Discipline New dots x 5
Other Discipline* New dots x 7
Ritual level x 2
Merit New dots x 2
Humanity or Path dots x 3
Ghouls and Revenants
Ghoul: 1 physical Discipline from the Clan of your Dom’s and 1 Additional Discipline of Dom’s choice.
Morality: roll to see if you loose one point.
Revenant: Per OWoD for Discipline Spread.
Morality: 6 can roll to lower to 5
Sabbat Rev’s can start on a Path (St discretion)
Dom not needed for the first 100yrs.
Blood Potency Attribute/Skill/Discipline Maximum Max Vitae/Max Vitae per Turn Vampires can feed from…
Each kindred begins with Generation 1. they may choose to buy up there gen and or sell their Gen for XP.
14th Gen: 5 XP, gain the flaw thin blood, takes twice as much blood to create a blood blond for ghouls and they must be fed twice as often, you have no Clan.
15th Gen: 5 XP, gain thin blood, cannot ghoul people, cannot embrace, can only feed on animals, has a chance to get a female pregnant with and have a Daphier child, You have no clan.